Warhammer 40k Escalation Team Tournament 2

By jamie August 1st, 2011, under Warhammer 40k

Final Results

Best painted conversion – Eric’s Black Templar

Best conversion – Hoop’s Imperial Guard

1. Jamie’s Orks and Seth’s Chaos Space Marines
5,883 Victory Points 16 Battle Points

2. Tony’s Tyanids and Hoop’s Imperial Guard
4,252 Vicory Points 15 Battle Points

3. Mike’s Imperial Guard and Noussias’ Space Marines
5,972Victory Points 14 Battle Points

4. Blix’s Dark Eldar and Chris Myers’ Tau
5,718 Victory Points 14 Battle Points

5. Kyle’s Necrons and Justin’s Eldar
4,547 Victory Points 13Battle Points

6. Will’s Grey Knights and Dan’s Blood Angels
4,733 Victory Points 9 Battle Points

7. Eric’s Black Templar’s and Micheal’s Space Wolves
3,937Victory Points 9 Battle Points

8. Shawn’s Blood Angels and Brett’s Black Templar’s
3,662 Victory Points 5 Battle Points

9. Chris’ Space Wolves and Rachel’s Chaos Daemons
0 Victory Points 0 Battle Points (Drop Out)

10. Drew’s Dark Eldar and Paul’s Space Marines
0Victory Points 0 Battle Points (Drop Out)

Further discussion here!

Warhammer 40k Escalation Team Tournament 2

By jamie July 8th, 2011, under Warhammer 40k

Two months ago, we did our first escalation team tournament.  Preparation is underway for the second one this year, with a twist.

The tournament will take place Sunday, July 24th from 8:00 am until 6:00 pm.

There will be four custom scenarios which will be released a week before the tournament.

Read the rules below.

Teams
1. Seth’s Chaos Space Marines and Jamie’s Orks
2. Paul’s Space Marines and Drew’s Dark Eldar
3. Tony’s Tyranids and Hoop’s Imperial Guard
4. Justin’s Eldar and Kyle’s Necrons
5. Eric’s Black Templars and Micheal’s Space Wolves
6. Shawn’s Blood Angels and Brett’s ?

7. Chris’ Space Wolves and Rachael’s Chaos Daemons
8. Mike’s Imperial Guard and Noussias’ Space Marines
9. Will’s Grey Knights and Dan’s Blood Angels

10. Tim’s Dark Eldar and Chris’ Tau

Judges/Fill Ins

1. Jordan’s Chaos Space Marines

2. Eem’s Grey Knights

Rules

1. Choose a “generic” HQ choice for the army book you choose to play. You may choose war gear on for this unit out of your army book, or take war gear from your allies book. You may only choose war gear that the HQ unit your ally has chosen. For example, if you chose an Ork Warboss out of the Ork Codex, and your ally chose a Space Marine Librarian, those two units could choose war gear from either book that those units normally could take, at the regular point cost.

2. Units must be “what you see is what you get”. This will require simple or complex conversions depending on what you choose. Prizes will be given out for the winning team, best conversion, and best painted conversion.

3. The event will start with 1500 point games. Each player will have 750 points, and every game after will increase 500 for each team.

4. Game will be played on Sunday May 15th. Store opens at 8:00 am and we will begin games at 8:30 am. Each game will have a time limit according to point value.

Game 1 – 1,500 pts. 1 1/2 hours 8:30 to 10:00
Game 2 – 2,000 pts. 2 hours 10:00 to 12:00
Lunch – 30 minutes 12:00 to 12:30
Game 3 – 2,500 pts. 2 1/2 hours 12:30 to 3:00
Game 4 – 3,000 pts. 3 hours 3:00 to 6:00

5. Please try to make teams fit with one another. For example, a Space Marine army wold never team up with a Tyranid army. Players must have a storyline as to why the armies have teamed up for the battle!

6. Both players must share the same force organization. Also any war gear or abilities can be used to benefit the other army units because of sharing the force organization!

7. You cannot team up with someone who was your teammate in a previous tournament! I am trying to make it so we have different teams this time around.

8. The league will consist of 4 games in one day. You will play against a team one time, never twice. This allows everyone to fight a different team each game. To determine who you will play in the next round will determine how well you do. First place will play second, third will play forth, and so on.

9. A storyline will be described as you progress. Each game we will do a different scenario played with its own special rules. It will reflect the storyline of the tournament.

10. There will be product support for this tournament.

11. You must keep the units you had in previous games, but may add or subtract unit sizes, change war gear, ect.

12. Escalation League Point Values and Rules

Win – 4 pts.
Tie (Moral Victory) – 3 pts.
Tie – 2 pts.
Loss – 1 pts.
Personal Objective – 1 pt. – In each game players will have a “personal objective” to complete a certain task, or mission. This will allow for 1 extra bonus point even if you win, or lose. Completing the objective will also allow your army and or units to have something added to their next game.

13. Keep track of your victory points at the end of each game. This is important because it can break tie’s at the end of the tournament. You get victory points by destroying an entire unit, or getting the unit down to half its size, ect. These points are worth the value of the unit.

14. Veteran units – The unit that does the best in the winning, or tied armies, will roll on this table for that unit to gain the ability rolled found on page 263 of the main rule book. This signifies units that survive gain experience as they are battle hardened. This unit can lose the ability if they get below half strength, are fleeing, or is destroyed. No veteran unit can ever have more than two abilities!

15. Rules will be WYSIWYG so make sure your models have what they are supposed to!

16. To save time, all four game lists must be printed out and ready to go before the tournament begins. So make sure you decide what your going to take in each game. Do not hold up the tournament for everyone else as your deciding what to take! All lists must be printed out on Army Builder and turned in at least one week before the tournament! Failure to do so will force you to score 0 points for each round you do not supply your army list for.

17. All four rounds of the army lists need to be printed out and turned into me by Saturday, July 23rd. If they are not then your team will be subject to forfeiture of points from each game you do not have the lists turned in. This is only to ensure that lists are not made the day of the tournament, which would severely cause games to be finished late.

18. Imperial Armor units allowed!

19. Apocalypse units are allowed for the 4th game. Flyer rules, formations, and assets will not be used in the tournament.

Discuss it here!

Warhammer 40k Escalation Team Tournament

By jamie May 17th, 2011, under Warhammer 40k
Final Results

1. Tony’s Tyranids and Jamie’s Tyranids
6,662 Victory Points 15 Battle Points

2. Justin’s Eldar and Jordan’s Chaos Space Marines
5,701 Vicory Points 15 Battle Points

3. Eem’s Grey Knights and Chris’ Space Wolves
5,672 Victory Points 14 Battle Points

4. Blix’s Dark Eldar and Myers’ Tau
5,519 Victory Points 13 Battle Points

5. Kyle’s Necrons and Todd’s Blood Angels
5,283 Victory Points 11 Battle Points

6. Hoop’s Imperial Guard and Michale’s Space Wolves
3,986 Victory Points 10 Battle Points

7. Seth’s Chaos Space Marines and Eric’s Chaos Space Marines
3,245Victory Points 9 Battle Points

8. Brett’s Black Templars and Noussias’ Space Marines
4,069 Victory Points 8 Battle Points

Fantasy Escalation League Final Results!

By jamie April 11th, 2011, under Warhammer Fantasy

The fantasy escalation league as started once again.  This will mark a new way for us to get people interested in fantasy.  I will be doing a tournament for Fantasy and 40k each month, alternating games.  This is a 4 week tournament with each player playing 4 games.

Final Standings

1. Jim’s Vampire Counts 19 pts. 3,272 VPts.
2. Chris’ Beastmen 16 pts. 2,793 VPts.
3. Zack’s Orcs & Goblins 15 pt. 2,940 VPts.
4. Brett’s Skaven 12 pt 2,029 VPts.
5. Mike’s Dwarf’s 11 pts. 2,224 VPts.
6. Rachael’s Chaos Daemons 10 pts. 2,989 VPts.
7. Nick’s Dwarfs 9 pt. 1,988 VPts.
8. Allan’s High Elves 6 pt. 1,013 VPts.

Congratulations to the winners and thank you all for participating!  Look for us to do another tournament in June with higher point games.

40K Escalation League Apocalypse Round Four FINAL RESULTS

By jamie March 28th, 2011, under Warhammer 40k

*1. Jamie – Sisters of Battle – 19 pts. 7,487 V pts.
*2. Jordan – Chaos Space Marines – 16 pts. 8,035 V pts.
*3. Brett – Black Templars – 15 pt. 7,645 V pts.
*4. Tim – Chaos Daemons 15 pts. 5,912 V pts.
*5. Nick – Space Marines – 14 pts. 7,045 V pts.
*6. Justin – Eldar – 14 pts. 6,316 V pts.
*7. Rachael – Chaos Daemons – 14 pts. 3,542 V pts.
*8. Tony – Imperial Guard – 12 pt. 7,393 V pts.
*9. Kyle – Necrons – 12 pts. 4,906 V pts.
10. Chris – Tyranids – 10 pts. 3,095 V pts.
*11. Seth – Chaos Space Marines – 9 pts. 4,906 V pts.
*12. Hoop – Imperial Guard – 8 pts. 4,636 V pts.
*13. Chris – Space Wolves – 7 pt. 5,478 V Pts.
*14. Mike – Imperial Guard – 7 pt. 3,764V pts.
*15. Amanda – Tyranids – 6 pt. 4,567
16. Michael – Space Wolves – 6 pts. 3,391 V pts.

* Indicates that player has played every game so far.

Discuss it here!

40K Escalation League Pitched Battle Annhilation Round Three FINAL RESULTS

By jamie March 21st, 2011, under Warhammer 40k

1. Jamie – Sisters of Battle – 15 pts. 5,387 V pts.
2. Tim – Chaos Daemons 14 pts. 4,903 V pts.
3. Justin – Eldar – 12 pts. 5,381 V pts.
4. Tony – Imperial Guard – 11 pt. 5,065 V pts.
5. Jordan – Chaos Space Marines – 11 pts. 5,035 V pts.
6. Nick – Space Marines – 10 pts. 5,000 V pts.
7. Brett – Black Templars – 10 pt. 4,645 V pts.
8. Chris – Tyranids – 10 pts. 3,095 V pts.
9. Rachael – Chaos Daemons – 9 pts. 2,526 V pts.
10. Seth – Chaos Space Marines – 8 pts. 4,181 V pts.
11. Kyle – Necrons – 7 pts. 1,906 V pts.
12. Michael – Space Wolves – 6 pts. 3,391 V pts.
13. Mike – Imperial Guard – 6 pt. 3,235 V pts.
14. Chris – Space Wolves – 5 pt. 3,706 V Pts.
15. Amanda – Tyranids – 5 pt. 3,349
16. Hoop – Imperial Guard – 4 pts. 2,492 V pts.

Discuss it here!

40K Escalation League Cities of Death Round Two FINAL RESULTS

By jamie March 14th, 2011, under Warhammer 40k

Current Standings

*1. Jamie – Sisters of Battle – 10 pts. 3,303 V pts.
*2. Justin – Eldar – 10 pts. 3,290 V pts.
*3. Tim – Chaos Daemons 9 pts. 2,938 V pts.
*4. Chris – Tyranids – 9 pts. 2,245 V pts.
*5. Jordan – Chaos Space Marines – 6 pt. 2,535 V pts.
*6. Nick – Space Marines – 6 pts. 2,500 V pts.
*7. Seth – Chaos Space Marines – 6 pts. 2,485 V pts.
*8. Brett – Black Templars – 6 pt. 2,483 V pts.
*9. Rachael – Chaos Daemons – 6 pts. 1,323 V pts.
*10. Kyle – Necrons – 6 pts. 1,115 V pts.
*11. Michael – Space Wolves – 5 pts. 2,564 V pts.
*12. Hoop – Imperial Guard – 3 pts. 1,972 V pts.
*13. Amanda – Tyranids – 3 pt. 1,327
*14. Mike – Imperial Guard – 2 pt. 1,230 V pts.
15. Tony – Imperial Guard – 1 pt. 770 V pts.
16. Chris – Space Wolves – 1 pt. 563 V Pts.

* Indicates that player has played every game so far.

Discuss it further here!

40K Escalation League Planetstrike Round One FINAL RESULTS

By jamie March 6th, 2011, under Warhammer 40k

The escalation league is upon us and I am happy to see that we ended up getting 16 player entries!

Discuss it further here!

Current Standings

1. Nick – Space Marines – 5 pts. 1,500 Vpts.
2. Jamie – Sisters of Battle – 5 pts. 1,365 V pts.
3. Justin – Eldar – 5 pts. 1,290 V pts.
4. Chris – Tyranids – 5 pts. 1,245 V pts.
5. Kyle – Necrons – 5 pts. 1,047 V pts.
6. Rachael – Chaos Daemons – 5 pts. 818 V pts.
7. Michael – Space Wolves – 4 pts. 1,353 V pts.
8. Tim – Chaos Daemons 4 pts. 1,078 V pts.
9. Seth – Chaos Space Marines – 2 pts. 1,370 V pts.
10. Hoop – Imperial Guard – 2 pts. 680 V pts.
11. Mike – Imperial Guard – 1 pt. 880 V pts.
12. Amanda – Tyranids – 1 pt. 874 V pts.
13. Brett – Black Templars – 1 pt. 780 V pts.
14. Tony – Imperial Guard – 1 pt. 770 V pts.
15. Chris – Space Wolves – 1 pt. 563 V Pts.
16. Jordan – Chaos Space Marines – 1 pt. 535 V pts.

Spotlight : Vasagi (Ryan’s) Painting

By jamie February 22nd, 2011, under Warhammer Fantasy

Take a look at the wonderful artwork our friend Ryan gives to us in the following pictures.  These are three models he painted for my Lizardman Army.  Games Workshop if you will be so kind to take note, that this surely is “Ard Boy material.

What makes these pictures even nicer, is they are on our Lizardman Lustria game board.

Pictures!

Chapter 666: Hammer of Daemons

By jamie February 9th, 2011, under Warhammer 40k

Since the Grey Knights are being released in April, these are the latest rumors and things are looking solid right now.

www.warseer.com

Unit Breakdown
Special Characters:
Lord “Draigo” LR cost.
Grand Master “Mordrack” Storm Raven Cost
Brother Captain Stern
Castellan Crowe

Inquisitor Corteaz
Inquisitor Karamazov
Inquisitor Valeria

HQ
Grand Master
Brother Captain
Brotherhood Champion
Librarian
Ordo Malleus Inquisitor
Ordo Hereticus Inquisitor
Ordo Xenos Inquisitor

Elites
Techmarine
Purifier Squad
Venerable Dreadnought
Paladin Squad
Callidus
Eversor
Vindicare
Culexus
Inquisitorial Henchmen Warband

Troops
Grey Knight Terminator Squad
Special Upgrade Character – Justicar Thawn
Grey Knights Strike Squad (the regular GK’s)

Transports
Rhino
Razorback
Chimera

Fast
StormRaven

Heavy Support
Purgation Squad
Dreadnought
Nemesis Dreadknight (MC)
Land Raider (and variants, including redeemer)

Unit Notes
Grand Master Rumors
Pick D3 units during deployment and giving them a special rule:
Makes them scoring (kinda neat for dread and or elite paladins)
Makes them re roll 1s to wound all game
Makes them have counter attack USR.
Makes them Scout
All these units are affected by the one choice.

No Drop Pods
But GK strike squads are supposed to be able to take personal teleporters. This makes them jump infantry. And once per game it is rumored to allow them to make a 30″ move, just move… not a on table deep strike. they Can shoot when they do this, but not charge.

Paladins: 2 wounded terminators (they can have an apothecary in the squad)

Purifiers: Grey Knights that have a lot of anti horde options, they are the ones with the power that will do a wound on every engaged enemy model in cc on 4+.

Terminators equipped with frag and krak grenades.

Psychic Powers
Hammer Hand: +1 strength in Close Combat
Warp Quake: Any deepstriking unit that lands within 12″ suffers automatic mishap.
Holocaust: S5 AP – Large Blast 12″
Quicksilver: Unit becomes Initiative 10
Warp-Rift: Template that auto removes models from play
The Summoning: A single friendly unit that is anywhere on the table is placed within 6″ of the librarian and counts as deepstriking.
Smite: As C:SM
Might of Titan: Beginning of librarians assault phase. Unit within 6″ gains +1 str and extra D6 armour pen vs vehicles. Bonus is cumulative with hammerhand.
The Shrouding: Opponents shooting phase. All units within 6″ gain stealth (minimum 5+ cover in the open).
Mind Blades: Start of any assault phase. One enemy unit within 6″ loses 1 toughness for the rest of the assault phase.
Vortex of Doom: As C:SM
Sanctury: Enemy assault phase. Enemy units wishing to assault any Grey Knight within 12″ of librarian must make a difficult AND dangerous terrain test.
Psychic Communion (Grandmaster and Captain only): Take a psychic test. If passed, you may modify any reserve rolls by + or -1.
Heroic Sacrafice (Champion only): During any assault phase and when the “chaplain” dies. If the psychic test is passed, make one attack against any one model that is in base to base with the champion. If the attack hits, the model is removed as a casualty with no saves. If it misses, there is no effect.
Cleansing Flame (Purifiers only): Start of any assault phase. All enemy models that are part of the same assault suffer a wound on a 4+ before any blows are struck with saving throws allowed. Casualties count towards combat resolution.
Astral Aim (Purgation Squad only): Shooting Phase. Unit and attached characters may fire at any unit in range and regardless of line of sight. Target automatically gets a 4+ cover save that cannot be modified.
Reconstruction (techmarines only): Beginning of techmarine’s movement. Re-roll any repair roll.
Fortitude (Vehicle only): At the start of Grey Knight player’s turn, removes any shaken or stunned results.
Zone of Banishment(Captain Stern only): During Stern’s assault phase. All models (friend and foe, but NOT stern) within 6″ make a strength test or are removed from play. Demons must re-roll successful tests.
Discuss more here!